In recent news I've have updated my OS (iOS Maverick FTW!!) and Xcode!
Back to mobile development!!!
AstroDodge MAY be made.
Why??? Thanks to Cocos2D, a framework for ObjectiveC that makes graphic interfaces and game mechanics a little more feasible.
Also, I plan to make PixelCraft an application for iPhone, play the flash concept below...
Games ported over in phoneGap are LAGGY! So what do I do? Re-program!!!! In objectiveC and Java. So that is a set back but hopefully we can do it fast.
Another new game/app idea:
VIRTUAL PET ROCK!!
Pebble Pals™:
Mini Games
Shops
Customizable rock
Interactive
More updates to come!
For now:
Bye!
Astro dodge was ported over to the iPhone for testing! Really laggy but still awesome! Sorry for bad image quality...
Summer, my most prolific season is just around the corner. I have been trying to get work in but Finals are dragging me down lately. So when school gets out on June 13, I hope to increase my production.
Also, during the summer I am going on a trip for 2 weeks so expect a lack of posts.
Hopefully, AstroDodge will be released. The game is in like a v1.0 state but needs a bit more work done for maximum fun. Stay updated!
So on the topic of blob world a couple of months ago I made a simple little flash game called blob hunt. You had a guy with a sword and you run around stabbing this blob. The more times you hit it the better your score.
My friends REALLY liked the game so I'm thinking about making it into an app.
Here is a list of possible features as an app:
-Movement (tilt to move)
-Attack (tap to stab)
-Blob AI (When hit run, move relatively randomly, etc.)
-Different blobs? (original,fire,water,teleporting, etc.)
So blob hunt is a possibility. Stay tuned!
So I've been working on AstroDodge and play testing it. I decided to spruce it up a bit with a menu. I added that in along with a "play" button and am thinking of other possible buttons to go on the menu.
Okay. So I've finished a lot considering it is the weekend and I have relatively no homework. I added an "options" button which leads to a sub-menu where you can select difficulty levels. On hard you get more points but it's pretty much insanely hard.
So pretty much I just need to add sound, then I can import to an SDK simulator and hopefully get it out onto the app store!
Should I charge for the app? ¢99?