Astro dodge was ported over to the iPhone for testing! Really laggy but still awesome! Sorry for bad image quality...
 
Summer, my most prolific season is just around the corner. I have been trying to get work in but Finals are dragging me down lately. So when school gets out on June 13, I hope to increase my production.


Also, during the summer I am going on a trip for 2 weeks so expect a lack of posts.


Hopefully, AstroDodge will be released. The game is in like a v1.0 state but needs a bit more work done for maximum fun. Stay updated!
 
 
Astro dodge has grown beyond imagination. I have an options button where you can change your level and that changes the hardness of the game.


I also figured out sound and have a laser sound as well as background music! I also made power ups that drop you down to the bottom of the screen and a laser pointer on easy to help you target.

Things to add:
-more power up types
-ufos?

So I really don't have much to add... Hopefully release is soon!!!!!
 
So I've been working on AstroDodge and play testing it. I decided to spruce it up a bit with a menu. I added that in along with a "play" button and am thinking of other possible buttons to go on the menu.


Okay. So I've finished a lot considering it is the weekend and I have relatively no homework. I added an "options" button which leads to a sub-menu where you can select difficulty levels. On hard you get more points but it's pretty much insanely hard.


So pretty much I just need to add sound, then I can import to an SDK simulator and hopefully get it out onto the app store!


Should I charge for the app? ¢99?



 
I've been at work on AstroDodge and things are looking good. I've put in a variable that changes the difficulty based on your score. It works okay... If you get a one things come nice and slow as well as not very often. Once you get to about ten or eleven things are SUPER hard. Like hardcore hard.


Anyway I'll be adding to that. Balance and all.


Sound is a bit of a predicament... I REALLY don't have a clue on what to do. I'm not sure what sound files (.mp3, .wav , .ogg) the iPhone supports. AND I REALLY don't want to pay for the sounds. So yeah...


I'm not really a sound person. Let's say it's not my forte. I need like a laser sound, some catchy soundtracks for the actual game and an explosion... So I've got some work to do.


Got to go! Bye!



 
 
I have most features done with AstroDodge and am debating putting the online version up on this site. 


Anyway the basic game idea is that you shoot at oncoming asteroids. The challenging part is if you miss one you climb a bit higher on the screen. This gives you less reaction time. 

Movement
-On iPhone/iPods tilt to move and tap to shoot
-On computer arrow keys to move. Space to shoot!



If you mess up SO many times you hit the top of the screen? Game over. Get hit by an asteroid? Game over. Get as high a score you can! 


Features so far:
-Shooting / one bullet at a time 
-Scores
-Asteroid Movement / one asteroid
-Ship movement (back and forth)
-Ship movement (up if you miss)
-Collision sensing (Asteroid to Ship, Bullet to Asteroid)
-Game Over

Features to Come
-A bunch of iPhone features

-Infinite Asteroids (using array)
-Infinite Shots (using array)
-High-score saving
-Alien invasions/ attacks